#ifndef _MOUSTACHE_PIG_H
#define _MOUSTACHE_PIG_H

#include "TexturedEntity.h"

class MoustachePig : public TexturedEntity
{
public:
    MoustachePig(void);
    MoustachePig(boost::shared_ptr<Scene> scene, const Dimension& size);
    virtual ~MoustachePig(void);

private:
    void onPrepare(float dT);
    bool onInitialize();
    void onDestroy(void);

};

#endif
